A journal of my adventures in learning and growing personally and professionally
Just thought I would mark down some of my general thoughts about this. The beta has had the unexpected effect of rekindling my enjoyment of the game and that's not necessarily a bad thing. However due to an unfortunate vendor accident my Armorsmith character lost all of their resources so I'll be killing off that character which isn't too terrible since that saves me the subscription cost of one account. Anyway, onto the beta thoughts.
The JtL expansion brings the space/flying expansion to SWG that has truly been missing since day one. Along with it comes two new player races and 2 new player classes a builder (shipwright) and pilot (rebel, imperial, neutral sub-variations). The crafting aspect will be familiar to players who have pursued other crafting classes. To fly in space you're either going to be a pilot or a passenger, and since we all know how much you want to be a passenger that means becoming a pilot. I think it's fairly safe to say that you'll need various levels of experience to fly different classes of ships and to operate ship equipment. This should be a nice change of pace for the builder class since in most of the other crafting professions if you're not a master, it's difficult to find customers. In this case most customers can't use the items a master could craft until they become very experienced themselves.
One aspect that will take SWG players a bit to get used to is having to actually aim at what they're fighting in space. Personally, I think this is an improvement but it's probably too much to hope that this gets implemented on the surface as well. Then again, I'm probably just bitter about all the punk players who like to grief other players. There's not much else to say other than space is beautiful. Each planet has it's on mood and environment and so far I like flying around Endor.